Version 1.2 changes – Adjusted Louisville Slugger damage, fixed various typos and tweaked sentence structures, added Perks previously left out, adjusted rolls to reflect errata in the Fallout readme files, added Karma errata, added the optional, streamlined Burst Fire rules. Version 1.1 changes – Added condition modifier rules for weapons and armor, fixed simple typos, fixed factual errors regarding “canon” Fallout locations.
#DISABLE CHAMELEON FLASH FALLOUT 4 FREE#
There is a glaring error or problem with the game, please feel free to email me at and I will be happy to make the necessary changes. I included some other weapons for the sake of realism and variety.
I made some tweaks here and there to make the rules a little more “realistic,” like allowing both barrels of a double-barrel shotgun to be fired at once. Heavy weapons, artillery pieces, and vehicles I had to completely make up on my own for my sources, please see the bibliography at the end. I’ve kept all the rules from the game’s SPECIAL system intact, except for gun damage, which I modified – without any change to the resulting numbers – for ease of play on a tabletop. This is officially version 2.0 of the Fallout: PNP RPG rules. Some images are copyright Paragon Software, and are used with permission. Some names and images in this book are copyright Interplay Productions, Inc., and are used with permission. Thanks also to No Mutants Allowed and Freelancer, who provided me with pictures of weapons so I didn’t have to make hundreds of screenshots. Thanks to Elizabeth for being you thanks to Miroslav for running such a wonderful website thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch thanks for all the supportive emails, and suggestions, from people too numerous to name thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor megathanks to Ausir for compiling the most comprehensive list of missing items and errors, and to Roman for compiling another useful list thanks to Chris Taylor of Interplay for making the publication of this game a possibility thanks to Ausir (again!) for pointing our more errors and inconsistencies thanks to Zillameth for setting me straight on the conditions of towns in the Fallout universe thanks to the entire Fallout PnP Yahoogroup (Egroup) for the inspirational discussions, especially about weapons and weapons modifications – without you, this ignorant progressive still wouldn’t know the difference between a chamber and a magazine. Need to thank some very supportive people, without whom this project never would have happened.